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Shen - Spirits Rise Testers

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Updated rules in Blog

Hey everyone. I have added an updated rules set for testing.


I have also finished adding pre-supported print profiles for all the first wave miniatures at Makerworld!(https://makerworld.com/en/@ShenDev). These models have resin style supports which should make printing more reliable.



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Need your feedback

Hello everyone,

I would like each of you to make a concerted effort to play several games in August and September and provide me with any feedback on rules, cards, miniatures, and product packing etc. so I can incorporate that into the next phase of game development. That stage will culminate in a public release Kickstarter later this year where those of you that have provided feedback will be treated to several official beta tester Kickstarter perks. I will pose several prompting questions here and via our completed Kickstarter mailing group and would like your responses before the end of September please. My hope is to have updates, addition content generation, model postings and any other changes made to the game so we can launch the Kickstarter in time to get rewards distributed by X-mas time this year.

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Possible rule change

Hey everyone. I have been playing some test games. I have been using 2 full sets of one clan vs another and the games are about an hour or so. When an attacker wins I think we need to add that they can choose not to advance into the attacked space after combat. The losing defender would still need to retreat but this stops nasty counter attacks from unsupported spaces and puts a little space between combatants. Thoughts?


Wolf vs Kitsune 3 games Kitsune wins 2/3

Wolf used Shaman and a tactical undergrowth to stop Kitsune from getting rid of a pesky blade dancer hitting Kitsune’s realm stone for 4 every round


The last two games saw Kitsune dominate with mechanicals in the first game and with the Spirit of the Kitsune directly supporting 2 Blade masters


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First games?

Hello Testers. I hope you have had a chance to check out the cards and might have given the game a try. Those first games will likely generate the most valuable feedback for us as we move to public release. If you have any initial comments please leave them here.

Thanks

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